Monday, November 24, 2003

Some Serious Work...

Finnaly !! I've managed to get my head down and get on with some real code work on the game. This is the Interface design routines. For every interface game that's played, the defending player's console will generate the map. This consists of ports and pathways for the two players to duel on. The logic is almost complete and then it's on to see what graphics it generates.

This is becoming hard going and I have a deadline of 10 weeks (Eight really because I've got to take two weeks off) to create the demo. What I'm wanting is a dry run of all the support screens and an active duel so two people can play each other on the same phone. I'm going to have to really start working on it. Time to really hit both the books and the keyboards.

Friday, November 21, 2003

Another thing...

Just started playing Bridge Commander. How could I have missed such a fantastic game, the only decent Star Trek Game yet.

Ten Days Later...

and not much has happened. Most of it I have been learning about sprites and Animation techniques in Java. Thankfully not many are going to be needed but it's quite hard work for a first timer, with no artistic talent

Tuesday, November 11, 2003

Coding....

Well, Now that things seems to be easing off with work, I'm getting more time at home to do things. Apart from cleaning up the garden, running errands and various 'Honey' list things. I've been able to sit down and pull together some code. At the moment, I haven't installed the various development environments but I am coding up the basic classes.

As this is my first move into Java, I'm hitting all the begginer problems, mostly dealing with collections of objects, but there is tons of help on these subjects on line, and to be honest I'm having a blast trying soething new. Unfortunatly, I've lost another nights coding because Client 'J' wants a final update tonight and I went and screwed up the father in-law's printer last night. So it's a Nintey mile round trip to get it sorted.

So far, there are 12 base classes designed for Interface, far fewer than Upload, and the really good thing I've dicovered is that Some of the component classes I'm developing now can be reused in Upload. Bargin.

Wednesday, November 05, 2003

Weekly Update !!

Well, that was an interesting week. I've finally fixed the printer at home so I've been learning about the Java Mobile Development Kit this week (by being able to print out the reference documents). I hate reading these kind of documents on screen, they just leave me with a headache. Anyway, I'm starting to code up the base objects in java. These objects will be needed no matter what platform or API is developed.

I'm trying to apply the different SKDs required to code these new nokias and I might even have to borrow one just to test out the application. (I could just imagine that.. Excuse me Mr Mobile Phone Shop. Can I hire or Borrow one of your N-gages pretty please ?).

Still it feels a little better acctually cutting code. It makes me feel that progress is being made.