Some Serious Work...
Finnaly !! I've managed to get my head down and get on with some real code work on the game. This is the Interface design routines. For every interface game that's played, the defending player's console will generate the map. This consists of ports and pathways for the two players to duel on. The logic is almost complete and then it's on to see what graphics it generates.
This is becoming hard going and I have a deadline of 10 weeks (Eight really because I've got to take two weeks off) to create the demo. What I'm wanting is a dry run of all the support screens and an active duel so two people can play each other on the same phone. I'm going to have to really start working on it. Time to really hit both the books and the keyboards.


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