Wednesday, May 07, 2008

On a roll....

Well, I've refined the Firewall AI but to be honest, it's not good enough to beat a human. I've got to look at ways to make it easier for the AI and harder for the Human. I've got a couple of ideas but they'll take time ( as always).

However, the new player score handling is in. It's nice to see something go in so quickly and without fuss. Now I've got to get the pause functionality working.Ironically, one of the things I've noticed with the most of the games I've been playing. When originally set up, the player is asked if they want sound on or not. Talk about missing the blindingly obvious.

And on more positive news. I put the old version of Interphace on the Nokia Mosh. Last week, the NDice version was rated at 4800+ downloads. In it's top ten..... Now if I could have had a £1 for every download. ;-)

Saturday, May 03, 2008

Progress at Last.....

We have a working (if basic) AI working for Firewall.It was typical that I'd forgotten the difference between a zero based and One based array. Sometimes I'm so dumb, it scares me.
Anyway, There are a couple of smaller AI issues Left and once they're out of the way I can concentrate on the new code.

I've now got InterServe Coded, now it's the horrible deal with testing the Web Serive with the client code. Looks like another two weeks of hard coding (if the family gives me a chance).