For the last two months, I've been trying to get the new Firewall game to play intelligently. At the moment, it doesn't. In fact, players will be able to beat the game and rack up really high scores without a problem so there's no release this month. The problem is, it's that long since I've looked at the AI that I've forgotten the
algorithm, and I'm having to re-learn it.
I'm sure that if there are any coder's out there, if you ever have to
revisit your code after a long time, You're looking at your code and say to yourself 'why the f*** did I code it that way?'. What's worse is that I'm stepping
through the code and it looks as if there are some
horrendous bugs in there.
There are three major tasks that I'm trying to integrate into the new game;-
1. The New
RumbleX Client.
2.
InterServe.
3. The New Website.
The
RumbleX Client is the new
high score functionality from Pascal. It shouldn't be that much of a problem to integrate now that I've worked out how to make
JBuilder Libraries to work properly.
InterServe is a new service I'm developing. Originally it was
intended to be a advert delivery service. However, since
Ad ware services are now quite common, Mine needs to be a little bit more flexible. Mine is now a Dynamic Content Distribution service. It doesn't just download and store adverts in the
RMS. It will allow any binary object to be downloaded and stored in the
RMS. This means that new levels, new graphics,
in fact anything that can be stored as a binary array and is less that the 64K limit for a
RMS record.
Finally, the
Website. This is what I'm scared off. The website needs a whole new re-write. It's awful. The main problem I do have is that although I can code together all these fancy widgets, it looks c
rap.
Still tonnes of work to do before it's ready, and because I've been so sick lately, there's hardly any progress.