Monday, June 07, 2004

MOB 54

I’ve been able to do a few extra screens this weekend. However, it’s just writing and compiling them, I haven’t gone as far to test them at runtime. Progress has been slowed by the fact that one of the new phones I received to test the game on has developed a fault. It seems that it’s unable to charge. Although this is not a major problem, it has hit my moral and motivation.

I’ve finally got my head round the RMS subsystem. Thankfully, it’s not as limited as I first envisioned. This has an impact for the upload game as well as it’s now possible in my opinion. I thought that each record was only limited to 32 bytes. Luckily, that’s just the RMS Store name.

1. Examine the functionality of the standard Bluetooth functions. – Theory is complete; putting into practice is something else (See 9).
2. Multi-language functionality – Finished for the screens I’m working on. – 25% complete for the whole game.
3. Player Code – The persistent player records used in the game. 75 % done. Coding Complete, Testing to begin.
4. Game Settings – The Selection of the Themes, Language and Sounds for the Game. 25 % Done.
5. Single Player Game – 5 % Done.
6. Hot Seat Game – 5% Done.
7. Multiplayer Bluetooth Game – 5%
8. Red and Blue Theme – 0% Complete.
9. Looking at designs for the initial splash screen.
10. Basic WEB /WAP site design started is still on hold because I’m still knackered
11. Database Stored Procedures and Settings – 35% Complete.

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