A Lull in Coding
Since achieving a Java stand-alone prototype of the game, earlier this week, I’ve been mostly looking into how to get J2ME working on my machine and how to use the relevant Phone SDKs within the development environment. However, I have been coding up the replacement classes I need in order to get it to run on J2ME. In addition, I’ve got my Bluetooth connection working on the PC. To my present phone, this will help with the emulation of P vs P Networking.
1. Map Generation. – Complete all generation tests are complete.
2. Pathway Activation Animations. – All Animations are complete.
3. Pathway Activation Code Checks. - All Animations are complete.
4. Display Extraction - Started, about 40% done, no new work done.
5. Animations outstanding – 0. This is now a complete theme. I have at least another two to do, to make it more acceptable to just the tech heads
6. Examine the functionality of the RMS Data store facility. – Done. I’m going to have to look at implementing some kind of security system through this as well
7. Examine the functionality of the standard Bluetooth functions – Looking at. Finally got Bluetooth working from my PC, so I can start emulation quite soon.
8. The Array list object for J2ME. – Coded, only took me an hour to replicate the functionality I use. However testing will be another business.
9. Work has started on the Supporting Back End Database. As I code SQL Server Stored Procs in real life. I might as well use SQL Server.
10. Basic Website design started. This is going to be a lot more involved than I first realised. The site has to support wap as well and I’m not too clear on that at the moment.


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