Speedy Code Man
A lot of work has happened with the game last night. It was mostly bug fixing, but a lot of progress was made and some play testing was performed. I’ll be coding the remaining animations and game logic tonight (hopefully) and that will bring me to the first fully working Java Prototype.
I’ve had an additional idea, in order not to confuse people with the maps, I’m going to give the user three complexity settings; Simple Maps, Moderate Maps and Complex Maps. These should help players ease into the game. Another addition is that a player will gain more points by winning a complex map.
I’ve been looking to the future of the game and I’m wondering how to finance the promotion and the running costs. I’ve got only a few options; -
· Go to the Bank, demonstrate the program and see what they say.
· Talk to Nokia or one of the other big phone companies and see what they say.
· Find a publisher, demonstrate and see what they offer.
This is the bit I’m scared about because I don’t want to put my family in financial trouble. I know Business is supposed to be a risk, but when you have a baby on the way and you’re up to your eyes in debt, then you want to play it safe.
1. Map Generation. - Complete, but still to test the remaining advanced generation
2. Pathway Activation Animations. – Basic Player Complete. Advanced player 50% done.
3. Pathway Activation Code Checks. - Basic Player Complete. Advanced player 40% done.
4. Display Extraction - Started, about 40% done.
5. Animations outstanding – 4.
6. Examine the functionality of the RMS Data store facility. – Done
7. Examine the functionality of the standard Bluetooth functions.
8. The Array list object for J2ME.
9. Work has started on the Supporting Back end Database, Trying to decide between Access, Oracle Personal and SQL Server Personal.
10. Basic Website design started


0 Comments:
Post a Comment
<< Home