Tuesday, February 22, 2005

Oh! What to do?

As I’ve been coding up the Map Parsing, I’ve been having some thoughts to how the single player game works in the basic version. Presently, you select your difficulty and the complexity of the map and then go head to head with the computer. Twenty seconds later it’s all over and you have to start again.

This doesn’t help with longevity. I know it’s only supposed to be a quick blast, but that only applies to the multiplayer. I’m thinking of making it an iterative process. Each time you beat the CPU, the game starts at the next level. Only this time, the CPU has an extra playing piece while the player only gets a new piece every five levels or so. This might make the single player more interesting. It also won’t take long to do.

I’ve got plans to make the single player for the standard and the advanced a little different, implementing a Gauntlet style, top down play area where you duel CPU players by use of the sub game.

Back in the real coding world, the code for the map parsing is complete, so I’ll be testing it tonight (gulp). I’ll leave the map reconstruction until after I’m sure the parsing works.

I’m making inquires about setting up a WAP/ WEB Site. I think I’ve got a idea how to get all this working by putting the Text into XML and then the Website renders that XML into either a WEB Page, Mobile XHTML Page or WML/WAP Page.Might be quicker to Code three quick sites and then implement this idea at a later time.

I’m investigating other games as well. I downloaded Gauntlet last night onto my 6600. Very impressed, but it’s missing the arcade games most fun feature. Multiplayer! I really feel they missed a trick there.

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