Time Off
I took a day off. Friday night, I installed and played ‘Knights of the old republic II’. It’s certainly got a strong start and it was well past midnight when I realised what time it was. A colleague at work once warned that those who play games don’t write them and he was right. It looks like I’ll have to shelve that game until I’ve finished this one. Pity really because it’s good to get a game I can get my teeth into again.
The rest of the weekend was taken up with two issues.
1. The re-code of the game packet. The new data structure and supporting procedures have been put in place. I’ve managed to compress a player’s moves, the state of that player’s interface and the running time into two unsigned short integers. Never thought I’d be able to do that.
2. Parsing of the XML which holds the map. Now that I’ve got the algorithm working correctly for the game pieces, I’ve now got to implement it to all the parsing for this interface. Thanks to the wonders of encapsulation, this isn’t as bad as it’s seems but it’s going to be tedious coding. Should get that finished tonight but then there is the nightmare of testing.
Also been looking at the status screen which tells the user at what stage the transfer process is at. The 6600 doesn’t seem to support MIDP2.0 layout so I’m debating whether to drop the form and recode it using the canvas instead. Hopefully by the end of the week I’ll have the map transferred and have two phones duelling against each other.
Fingers Crossed.


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