Progress in Leaps and Bounds (Kind of).
It’s official!
I can now transfer the playing pieces from one cell phone to another and then generate the map. I’ve now got to transfer the map back again to the challenging cell phone and then display it. Again, this is done using Map->XML->ByteArray()->Transfer->ByteArray()->XML->Map Algorythim for the playing pieces.
I’ve also been looking at the actual game packet and realised that I’ve got it wrong. I want to keep the time in sync so the number of milliseconds left on the server is transferred which is a short (ie two bytes). That leaves two bytes to show the interface state as well as the keypress state.
I’ve also got to decide whether to put these FIFO storage structure so that game turns are passed and processed or its one packet and if it doesn’t work then tough!
There’s still joystick support to add, as well as remapping the keys for the Hot-Seat version. There also might be an alteration to the hotseat graphics but that’s a little way off at the moment. However, I don’t see me working on the game again for a couple of nights because of real life issues.
If anybody is reading this blog from the http://www.j2me.org site or http://www.benhui.net/ sites;- Hi folks and thanks for all the discussions so far, they’ve been a great help with this project.


0 Comments:
Post a Comment
<< Home