Oh Blast.
I’ve just been reviewing the specs for J2ME and there’s no ArrayList class. I’ve been looking at the overhead of the alternatives and I think it will kill the game. This leaves me with an additional option. Re-write the ArrayList class for J2ME. I’ve been looking up some articles and I think that it won’t be that hard to do, but I haven’t written this deep kind of code for years.
Not much progress has been made with the game, apart from some of the generation code. However it seems that some of the game logic has creeped into the display of the frame. I’ve got to look at ways to extract it and place it elsewhere.
I’m quite impressed by the J2ME community around the world. Thankfully I don’t think anyone’s come up with my idea for the game yet, but it’s only a matter of time. For the first time, I’m really beginning to feel that I have to get a move on in order to take advantage of this.
1. Map Generation. - Complete, but there seems to be bugs
2. PU Graphics. - Complete, but not displaying correctly
3. Clock Graphic and counter. - Code complete, display code still to do.
4. PU Keypress Capture. - Complete
5. Pathway Activation Animations. - Complete, but not displaying correctly
6. Pathway Activation Code Checks. - Complete.
7. Player PU Collection - Started but display code has yet to be written
8. Display extraction - undecided whether to do it.
9. 4 Animations outstanding.


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