Activation.
Well, another bug has arisen. It's to do with the Activation Animation. It might be that a null image is being passed to the screen. Difficult to see what's happening really.
One of the things I've been wondering is, should I remove the display functionality into a separate class. Presently this program will fit maybe 10% of the phones due to screen size. If I extract the display routines then each phone screen size will have it's own display routines and graphics. This potentially means that every Java and Bluetooth phone could have this game running. Nice to think of most phones with the game on.


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