Miracles
A Miracle happened last night. I managed to get the first prototype working in Java. I was held up for almost three hours by an animation which should have been working but it turns out I forgot to add the graphics into the program. Exceptions were being thrown left right and centre but it didn’t click until I discovered some new debugging features in JBuilder.
This is only the beginning however. Only the most basic of Maps are available and I still have animations for the other map features still to do. I have then got to test these features and integrate them properly, but half the battle has been won.
This means I have been look more to the future and about porting the game to J2ME. This is where the fun really begins. I’ve been looking into the “Arraylist” problem and finally realising the limitations of the RMS system. I’ve got to find out where to store the graphics for a game because I thought they were stored in RMS. Turns out I was wrong. I’ll have to look into this a lot more.
1. Map Generation. - Complete, but there seems to be bugs.
2. Pathway Activation Animations. - Defending player Complete. Offending player Complete.
3. Pathway Activation Code Checks. - Defending player Complete. Offending player Complete.
4. Display Extraction - Started, about 40% done.
5. Animations outstanding – 6.
6. Examine the functionality of the RMS Data store facility.
7. Examine the functionality of the standard Bluetooth functions.
8. The Array list object for J2ME.


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