Motorola D-Day
Right the display bug is sorted and I'll be testing the new Motorola version on the handsets today (Gulp!). The next free version (which will be 1.20), I'm looking to include advertising as part of the nag screen.
A Nag screen is displayed after a game is finished, prompting to get the user to look for the comercial version. That nag screen can also include a message and a small image from an advetiser. If I can make a few contacts within the advertising industry it could be a new revenue stream.
The Commercial version is still being refined, but I'm designing the city layouts for the new single player game. Each city is 128*128 tiles wide. That's 2048*1048 pixels wide for each city. That's almost ten screens high by eleven screens wide. Hopefully that will be a big enough playing area. The memory required just to hold the city would be 16K in a 2D array. Each type type being held as a byte.


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