Wednesday, May 31, 2006

Last Minute Rush

Three glaring bugs have appeared during final testing. The game was due to be release today but I’m going to have to move the release back until Monday the 5th of June. It’s painful to admit this but these are tidy up bugs. i.e. animation , scoring and screen clearing bugs. I should have been fixing these last week. ;-)

Instead, I spent ages trying to get the InterPhace working on the Motorola Emulators and I’m rapidly coming to the conclusion I’m wasting my time. According to the emulators, the E1000, v3x and the E1078 work fine, but the v3, v3i, PEBL, SLVR don’t.

On the net, the general consensus is ignore the emulators and try it on the handsets but unfortunately, the RAZ3 that I tried it on came up with an Out of Memory error. Admittedly it got further along than the emulator did but still it was a kicker. I might try a cut down version tonight but if it doesn’t work tomorrow, then I’ve got to be strong and write it off. The game uses 200K in the heap and the non-working models should have 800K.

On better news, I can confirm that the game works on the Sony Erricson K750i, W800i and W810i handsets. This is really good news. In addition, the RumbleX top ten score board works on WAP2, which is even better news.

Now, all I’ve got to do is work out how let people know about InterPhace 1.1.

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