I'm attempting to write a small 'turn based' tactical 'multi player' mobile game. This is a Developer Diary to show how difficult these kind of things are to do, especially when you've already got a full time job, social life etc. The game itself will be written with a combination of J2ME, .Net and XML (as the glue between them).
However, I'm presently writing a realtime multiplayer mobile game at the moment, as a learning exercise for the turn based game.
And I'm still rewriting the display code. It's hard when you home and work life pulls you all over the shop so you can't sit down and crack on. Think in the last three weeks I've managed three hours of work on this project.
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