Friday, November 26, 2004

Slow Going

Some progress has been made but it’s opened up one hell of a can of worms. I’ve been so focused on how to capture state and input from one player and pass it to the other that I forgot one major item. I’ve got to transfer the map itself from the server to the client.

Not only have I got to pass the map, I’ve also got to describe the relationship between each of the nodes of the map. This has caused me a big problem. It now looks like it will be well into the New Year before this game is even ready for testing.

Maybe that’s a good thing because the uptake of MIDP 2.0 compatible phones doesn’t seem too good just yet. This might change after the christmas rush which might be too my advantage.

In addition to this, I’ve got to alter the graphics to use one big png instead of the 14 or so smaller files, put the sounds in and integrate the graphics sent to me by the artist.
There’s so much to do.

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