Don't forget !
In all my excitement with the Bluetooth functionality, I’ve really forgotten that there other things to get right before the app is a released state. One of my problems with coding is that I get the functionality working 95 % and then think that’s it.
Normally, the last 5% however takes as long to do as the previous 95%, but that’s any application development for you.
The things to remember are;-
1. Introduction Splash Screen – This will required help from the artist to pull together the picture required.
2. Language switching – The actual functionality is complete to switch between French, German, English (That’s UK English so colour is spelt correctly) and Swedish. However, I have to get the phrases I have translated. There are a couple of people who I can ask for help to do it.
3. Graphics – The present method of storing graphics is very inefficient. It’s causing the size of the Jar size to balloon. I’ve got to group the separate PNGs into their different themes and also one big resource PNG for all the icons on the menus. The new functionality available in MIDP 2.0 will allow me to flip the images so it means that each player can have their own theme and the opposing player will always have their theme.
4. Sound – It’s soundless at the moment. I’ve got the samples ready; it’s just a case of including them in the build. There are only two sounds planned;-
a. Activation of a player piece.
b. Countdown Bleep on the clock.
5. Change the Single Player title to Practice Game. This is a short change but it’s important to inform the user that the Single Player version is very short and not to expect much.
6. Help Files or instructions - These files have been written, it’s just a case of integrating them.
7. User Naming - Validation of the user naming code. User-One and all its case and variations have to be disallowed (User-one, user-one, user-1, user1, usr1, etc). That’s going to be my ‘handle’ when playing this game so there’s no way I’m going to allow anybody else to use it. J
8. Win/Lose Screens. These require images from the artist. One showing the player victorious and the other in defeat.


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