Friday, August 22, 2003

Well, that's that busted.

The new(er) G-Force Card is shagged. I tried with some different drivers but is just gave up the ghost. I've decided to send it away for repair, as it's got a two year hardware guarantee. Looks like I won’t be playing any high-powered graphic games for a while, which is a pity because I’m just getting into Neverwinter Nights.

Beside that, Work just ramped up the pressure again. Client ‘F’ wants changes done by the end of today and Client ‘J’ wants the analysis of one their systems complete by today. That’s too much work for one person to handle and everyone else is on Holiday. I’m seriously beginning to think about a career change.

On a more positive note, I found a work around for the Oracle problem we were having. We’ve had to move the OLE DB Provider to the Microsoft Equivalent. Apparently the Oracle one still has bugs in it and Service Pack four moves things about too much for it to handle.

Not much is happening on the game design front, although I’ve got some new UML Use Cases for the system. Thankfully there’s not that many. What’s frustrating is that I feel that if I just got a little time to myself to crack on with it, I’d be making progress. I just feel bogged down.

I’ve put some more thought into the user interface that will be required by the Client and after taking a little bit of inspiration from the aforementioned Neverwinter Nights, I think I’ve got it sorted. It means re-writing some of the Client Spec, but it’s a great improvement over the first idea I had.

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