Tuesday, August 12, 2003

For the last six months or so I've been working on a computer game. I'm using it as a way to learn new languages and methodologies but if the game turns out to be good, I might release a basic version as freeware. This might even serve as a warning to some other ‘bedroom’ programmers of the amount of work, which will be involved and how much time you loose.

The present state is that there is a team of one (i.e. Me) who has almost ten years of system design and programming experience. However, in order to get this game to work, Java and Jbuilder, Java Micro Edition, .Net, XML and UML design Methodologies will all have to be dealt with (and I’m hoping that I’ve not bitten off more than I can chew).

Presently, familiarity with the .net development environment and of J Builder is somewhat shaky. Visual Basic .Net is ‘getting there’ and I’m petrified of using Java (I’m allergic to curly brackets).

As far as the design is concerned, there are five sections to consider.

1. The overall game design document.
2. The client design document.
3. The server design document.
4. The support tools design document.
5. The Future Enhancement document.

Of this only the 1st and 5th have been created properly, all the rest exist in notepaper form.

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