Hackidy Hack.
Well work has started on the new theme code and I’m finding is surprisingly easy. As this class handles all the custom game graphics I’m trying to make it as flexible as possible so that porting is easy. Hopefully by the end of the week!
The progress bar didn’t take as long as I thought and I’m quite relieved to see it in action but I’ve still got issues with the emulators not running as well as they should in multiplayer mode.
I’ve also noticed a bad bug. If a client game finishes and the game exits, then the damn thing crashes out this a bad exception. I’m missing a destroy call I think but I can’t see where.
I’m aiming for the Edinburgh Games Festival for a release.


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