Progress Report
Bloody Nokia. Well I can forget using their latest SDK because it can’t handle paths that have spaces in them. As I work with XP Pro, The project is under the ‘Document and Settings’, so no JAD can be found. Back to 0.3 SDK then!!
More pain from the 6600 as well. It has problems with some of the basic classes of J2ME, the alert dialog. Workarounds have been suggested and investigated but they are all specific to the phone. I’m going to have to write my own custom alert screen to get round this and keep it working on all the phones I planned for. I’ve still got to do a little investigative work into the capabilities of MIPD 2.0
I did start work on the AI for the single player game. It doesn’t appear as complicated as I thought but it will take a little while to implement. The only procedure I have left outstanding is the AI’s analysis of the game map. Once it’s worked out where its priorities should be then playing the game is pretty straight forward.
I’m going to remove the times I have set against my milestones because when you see them turn red you just get depressed.
On a more positive note, I’m getting a lot of help about the java Bluetooth from a website called http://www.benhui.net. It’s an invaluable source and the people on the forums are well clued up!


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